How Azuki Is Building a World Before the Story

In 2022, Azuki launched as a collection of digital collectibles. It was the first chapter of a much larger anime IP vision. That launch introduced the characters and visual identity of Azuki to the world.

At the time, there was no manga, no trading card game, no show. Just amazing art and a red bean.

Some people thought that was the whole thing. It wasn't.

The early collectors weren't buying into a finished product. They were buying into a world that didn't fully exist yet. They saw something in the art. It made them feel something, and they decided to take a bet on where it was going.

That bet gave Azuki something most IP creators never get: a community before the story.

Great IP Doesn’t Have to Start with Story

Most people think IP starts with story. You write the book, publish the comic, make the movie. And if it works, you license it out: toys, t-shirts, posters, whatever.

But some of the biggest IP franchises took a different route. Pokémon was a Game Boy game first, then trading cards, then the show. Yu-Gi-Oh started as a manga, but it was a niche hit until the TCG launched and that's when it became a global phenomenon. The cards were the multiplier that made everything else take off.

Azuki is doing something similar, but we started even earlier. We started with believers.

Enter the Garden

Over the past two years, we've been slowly revealing the world of Azuki.

The Azuki anime Anthology series Enter the Garden introduced the two realms of the Alley and the Garden, which is at the heart of the Azuki universe. The Alley is a grungy city of gangs and forgotten people, and the Garden, a mythical realm of floating islands and elemental powers. A red bean opens a gate between them.

We introduced Shao and her sister Raizan. We showed glimpses of who they are and what they're running from. But we didn't tell you the full story. Not yet.

Posters for each episode of "Enter the Garden", the Azuki anime anthology series available to watch on YouTube.

Meet Shao

At the center of the Azuki universe is a fifteen-year-old girl named Shao.

She's a street kid from the Alley. She’s sharp, guarded, afraid of being alone. When her older sister Rei disappears through a gate into the Garden, Shao watches it close behind her. She stands alone in the dark, holding a sword she doesn't know how to use, with nowhere to go but forward.

She's not a hero. She's a girl trying to get her sister back. Everything else - the relics, the factions, the war between worlds - are just in her way.

Shao is the emotional anchor of the Azuki universe. She's the character you'll follow through the manga, the TCG, and eventually, the anime. I've watched her evolve from sketches into someone I genuinely root for.

And soon, you'll meet her properly.

But here's the thing: you're already meeting her in the cards first.

Shao, illustrated by Arnold Tsang (@steamboy33).

The Azuki Trading Card Game Is the Introduction

The Azuki TCG is the first playable entry point into the Azuki universe.

Shao is one of the leaders in the Alpha Starter Deck of the Azuki TCG. You'll see her crew, her enemies, the world she's navigating - all through the cards. You'll pick favorites based on art and flavor text. You'll theorize about relationships between characters whose full stories haven't been told yet. You'll start to feel something before you've read a single chapter of the manga.

There's something about cards that other media doesn't have. You don't commit to a two-hour movie or chapters of reading. You rip a pack, see some art that catches your eye, maybe read a bit of flavor text. You're not handed a cast of characters and told to care. You stumble into them one at a time, piece the world together yourself.

And there's something inherently social about it. You bring cards to a shop, trade with a friend, play in local tournaments. A community forms around the product before there's even a story to discuss.

The Future is Both Physical and Digital

If you've been collecting with Azuki from the beginning, whether it's the Azukis, Beanz, or Elementals, you were early to this. You already own pieces of this world.

As we expand into physical trading cards, that doesn't change. I believe that physical and digital should reinforce each other. You can hold a card, sleeve it, put it on a shelf. But you should also be able to tie it to a digital counterpart that tracks provenance, proves authenticity, and unlocks experiences that physical cards can't deliver.

It's all one universe, with multiple doors to enter from. This is what makes Azuki a new kind of IP.

What This Moment Is

My responsibility is to steward the long-term development of the Azuki IP. It’s to build a durable world... one that can live across manga, trading cards, digital collectibles, and eventually anime. That only works if each layer reinforces the others.

What I’ve learned is that building an IP is humbling. You pour years into something and have no idea if it'll resonate until you see the reaction from the fans. You make bets on characters, on tone, on structure, and you don't get to know if you were right until it's out in the world.

We've been building Azuki for a long time. There were moments when the path wasn’t obvious. Building long-term IP rarely is. But we kept going, and now the plan is finally coming together.

The first official set of the Azuki TCG is coming. The Azuki manga is coming. Shao's story is about to be told. All of this supports the long-term goal to build Azuki into a global anime IP that lives across manga, anime, trading cards, and collectibles.

The world will soon know about Azuki. Get ready.

-Alex Xu (Zagabond)